U.S. large-scale online game "World of Warcraft: Wrath of the Lich King", in the early morning on the 14th in North America, Europe, Mexico, Argentina, Chile, Russia and other places listed simultaneously. According to "The Times" reported on the 14th, London, England's player of the game early in the morning on the 12th on the start line up to wait for the first moment, more than 2,000 people, about the size of the team quite spectacular. With the game in the global sales, China has some players can not wait.
However, the players happily, there are unfortunate things happen. According to "The Times" reported on the 17th, a 15-year-old Swedish boy in a row to play "Wrath of the Lich King" 24 hours, resulting in seizures, and almost died. As the "World of Warcraft: Wrath of the Lich King," has just been sold, many of the players want to play in the game to elevate its level, so that there is such a desperate play of the game.
Online games in China, there are a lot of scale, China's fast development of online games industry. According to the China Internet Data Center predicted that in 2008 China online games growth rate of over 20% of users, users will reach 59,000,000, 2009 users access to 70,000,000.
At present, China's online games players focused on young people. If young people addicted to online games a long time, brought about by the physical and material damage to the pressure is obvious.
However, the players happily, there are unfortunate things happen. According to "The Times" reported on the 17th, a 15-year-old Swedish boy in a row to play "Wrath of the Lich King" 24 hours, resulting in seizures, and almost died. As the "World of Warcraft: Wrath of the Lich King," has just been sold, many of the players want to play in the game to elevate its level, so that there is such a desperate play of the game.
Online games in China, there are a lot of scale, China's fast development of online games industry. According to the China Internet Data Center predicted that in 2008 China online games growth rate of over 20% of users, users will reach 59,000,000, 2009 users access to 70,000,000.
At present, China's online games players focused on young people. If young people addicted to online games a long time, brought about by the physical and material damage to the pressure is obvious.
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